* Added 2 new variant intro texts to Generals greeting at new game ceremony * Added 2 new variant intro texts to the start of the new game ceremony Now the new ceremonies are much more random and informative. I want to thank everyone for the awesome support this last year and I hope everyone has a good Christmas.Īfter adding a lot of content with tons of variation and detail I figured why not the introductory ceremony to the game, something pretty much everyone sees should be laid out better and should have a bit more variation. There are lots of little changes and improvements in this update and I'm excited to release them. This has taken me a few days but I've managed to pack together 100 features and bugfixes in this update as a nice final update before Christmas. I hope you all enjoy and have a great holiday period, and thank you all for the support in developing this game, it really means a lot! Behemoth Trolls, Colossal Godlings, Titan Vampires, Nightmare Ogres, and Deatheater Wizards.Īll of these mods should be loadable as save files from the latest updated version of the game on steam and itch.io! This one is more just a challenge, the races of this world were specifically selected to be tough and are started with enlarged populations. ![]() Faction relations were also fairly finely tweaked so that it makes sense who is fighting who. There are also bandits and mercenary groups relevant to the game, each faction uses septims as their currency and troop trees are all sorted. The world is made up of two major factions, the Imperials and the Stormcloaks (Imperials have more land, stormcloaks have more units), but also includes the College of Winterhold, The Forsworn, and the Thalmor as smaller main factions. The mod sets you as Jarl Balgruuf of Whiterun, with your staff being Proventius and Irileth. Here's an album showing off the skyrim mod. It was definitely a sign to ensure I dropped the best mod I could make! As I got to edit the faction names in the save file I saw that the second faction which was going to be Ulfrics factions was aptly randomly named Thumm (like Thuum, the name for the way of the voice in skyrim). I had pre-chosen where the main factions were going to go, first the Imperials, then Stormcloaks, etc. The development of this mod began with one of the weirdest coincidences I've ever had in Warsim. Perfect for a mount and blade fan! Beware though as the kingdoms of Calradia are pretty tough out of the gate. The mod gives you full troop trees, each faction uses denars, all the leaders and major lords, mercenary companies and relevant bandit factions. The player is a small faction at neutral with the main kingdoms of the mount and blade world (minus the vaegirs). I spent a lot of time with this one as I'm a serious mount and blade fan. ![]() Mods! I've wanted to do this for a while and decided it would be a nice idea as a gift to the Warsim community for Christmas! So no combat update this friday and I won't be releasing an update until the first friday of the new year but instead here's something I've worked on this week!
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